Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range120 - 180 (Avg: 150)
AC15
XP3900
Description
The Marshjaw Croc is the apex predator of swampy rivers, known for its stealth and ferocity. It lurks motionless in the water, waiting for unsuspecting prey to come within reach, making it a dangerous creature to approach.
Details
Size | Large |
Type | Beast |
CR | 7 |
XP | 3900 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 6 piercing damage.
Death Roll
The Marshjaw Croc can attempt to grapple a creature within reach. If it succeeds, it can roll 2d6 damage and pull the target underwater, forcing it to make a DC 16 Strength saving throw or be restrained.