Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC12
XP200
Description
The Spinestrike Porcupine is a low-bodied rodent known for its distinctive black body and long, rattling spines. Avoided by most predators, it poses a unique challenge for hunters who must be cautious not to damage its meat with its sharp quills.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Quill Shot
As a ranged attack, the porcupine can launch a volley of spines at a target within 30 feet. The target must make a DC 13 Dexterity saving throw, taking 1d6 piercing damage on a failed save, or half as much damage on a successful one.
Rattle Spines
The Spinestrike Porcupine rattles its spines, creating a loud noise that can frighten nearby creatures. All creatures within 10 feet must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.