An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Description
The Nightcreep Hyena is a scavenger that thrives in the aftermath of battles and in graveyards, often seen lurking in the shadows. Known for their eerie laughter that echoes through the night, these creatures are aggressive and hunt in packs, making them a formidable threat to the unwary.
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Eerie Laughter
The Nightcreep Hyena emits a chilling laugh that can be heard up to 300 feet away. Each creature within 30 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.
Pack Tactics
The Nightcreep Hyena has advantage on attack rolls against a creature if at least one of the Nightcreep Hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.