Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
The Cloudhowl Wolf is a revered creature in northern cultures, often hunted as a rite of passage. These silent stalkers are known to follow travelers for miles, embodying the spirit of the wild.
Details
Size | Medium |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Howl of the North
The Cloudhowl Wolf emits a haunting howl that can be heard up to 1 mile away. Creatures within 30 feet must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.
Pack Tactics
The Cloudhowl Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.