Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
The Dune Stalker is an agile and solitary predator, known for its ability to move silently across the desert dunes. Often mistaken for a mirage, it strikes swiftly at its prey, making it a feared hunter in its arid habitat.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Attack
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Pounce
If the Dune Stalker moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone.