Camdeleon world illustration - Fantasy theme
Fantasy

Camdeleon

w
wilks87

The Verdant region of Camdeleon where adventure awaits for those that seek it.


Author's Note: In the old world everything and everyone was in a peaceful and coexistant state of being and mind. Until the gods became jealous of each other and each wanting more power than the others. This lead to a war within the heavens and the material world. Gods created choosen avatars to act on their behalf within the world, demi-gods of sorts that lead armies against other nations favoring different gods. Years of bloodshed nearly ended the war and the gods in the heavens. Soon the surviving gods made a pact with each other to end the war and respect each others boundries. This led to the end of the war and on the mateial plane the avatars ruling over the gods choosen nations. 100 years of peace regiened and the world became properous once more or so it seemed.
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7 days ago
Last Updated
1 days ago
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Bandit Captain
CR 2Medium Humanoid
Bandit Captain
HP Range65 - 65 (Avg: 65)
AC15
XP450

Description

A cunning and ruthless leader of a band of outlaws, the Bandit Captain is skilled in both combat and deception. They command their followers with a mix of intimidation and charisma, often using their wits to outsmart their opponents.

Details
SizeMedium
TypeHumanoid
CR2
XP450
Languagesany two languages
Defenses
Armor Class15
HP Range65 - 65 (Avg: 65)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dagger (Melee)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.

Dagger (Ranged)

Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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