
The Verdant region of Camdeleon where adventure awaits for those that seek it.
Played | 9 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A cunning and ruthless leader of a band of outlaws, the Bandit Captain is skilled in both combat and deception. They command their followers with a mix of intimidation and charisma, often using their wits to outsmart their opponents.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | any two languages |
Armor Class | 15 |
HP Range | 65 - 65 (Avg: 65) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger (Melee)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.
Dagger (Ranged)
Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.