
Fantasy
The Verdant region of Camdeleon where adventure awaits for those that seek it.
Author's Note: In the old world everything and everyone was in a peaceful and coexistant state of being and mind. Until the gods became jealous of each other and each wanting more power than the others. This lead to a war within the heavens and the material world. Gods created choosen avatars to act on their behalf within the world, demi-gods of sorts that lead armies against other nations favoring different gods. Years of bloodshed nearly ended the war and the gods in the heavens. Soon the surviving gods made a pact with each other to end the war and respect each others boundries. This led to the end of the war and on the mateial plane the avatars ruling over the gods choosen nations. 100 years of peace regiened and the world became properous once more or so it seemed.
Played | 9 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range9 - 9 (Avg: 9)
AC12
XP25
Description
A devoted follower of dark powers, the cultist seeks to spread chaos and fear in the name of their sinister deity. They often work in the shadows, performing dark rituals and gathering information to further their malevolent goals.
Details
Size | Medium |
Type | Humanoid |
CR | 0.125 |
XP | 25 |
Languages | any one language (usually Common) |
Defenses
Armor Class | 12 |
HP Range | 9 - 9 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dark Devotion.
The cultist has advantage on saving throws against being charmed or frightened.
Scimitar
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 1) slashing damage.