Fantasy
A Bleach campaign where Quincy, Shinigami, and Hollows clash, with new threats from Heiligstadt.
Author's Note: **“If a canon Bleach character shows up solo, give them purpose. Tie them to the world—hidden goals, spiritual balance, or old pacts. Don’t drop them in—place them.”
– Lowki559
Power Scaling
To face elite foes like Captains or Espada, players must grow. Focus on story-driven power ups:
Shikai → Bankai
Schrift awakenings (Quincy)
Hollow masks/Resurrección
Spiritual artifacts & mutations
Items Reflect Race/Class Enhancements
Examples:
Reiryoku cloaks
Hollow bone charms
Seele Schneider upgrades
Custom Zanpakutōs
Spiritual Powers = Techniques/Spells
Bankai = Ultimate Technique
Schrift = Subclass Spell (limited use)
Resurrección = Battle form
Fullbrings = Soul-bound gear
Unlock through duels, trials, or story events.
Realm Guidelines
Soul Society: Structured, political—ideal for formal arcs or inner conflict.
Hueco Mundo: Wild, eerie, and open. Use Hollow dynasties, cursed zones, or rogue Vasto Lords.
Heiligstadt (Reverse Germany):
A divine, crystalline Quincy capital. Militaristic, orderly. Every citizen is combat-trained. Think "Holy Rome in the sky."
Let the world react. If players use Bankai in a populated area, Soul Society should notice. If a Quincy awakens a forbidden Schrift, Heiligstadt will act. NPCs are not passive. Let them grow, betray, evolve, and intervene. If a lieutenant survives an Espada fight, give them scars—and ambition. Make your realms feel lived in. Ghost vendors, Reishi-powered trains, Hollow gangs, Quincy libraries—immerse with daily life, then rip it away when war hits.
Played | 5 times |
Cloned | 0 times |
Created | 9 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Geo
Level 1 Hollow Hollow -
Geo is a towering Huge Hollow with a haunting appearance, embodying chaos and sorrow as he searches for his lost identity in a world that fears him.
Details
Race | Hollow |
Class | Hollow |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | -2851, 528 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Kan | 0 |
Yen | 0 |
Yen | 0 |
appearance
A towering Hollow resembling a grotesquely mutated African elephant, Geo stands 15 to 18 feet tall at the shoulder. His pale, ashen gray skin is stretched over wiry muscle, cracked like ancient leather. Long, jointed legs give him a harrowing gait, and thick bone-like plates protrude from his spine. His massive skull is obscured by a bone-white mask, with hollow eye sockets and warped horns. Twin obsidian tusks and a sinewy appendage in place of a trunk complete his terrifying visage, exuding chaotic spiritual pressure. His Hollow hole is on his chest directly in the center
personality
Geo is a tragic figure, often misunderstood due to his monstrous appearance. He possesses a deep sadness and a yearning for connection, often reflecting on his past life. While he can be intimidating, he is not inherently malevolent; he only seeks to understand his existence and the world around him after losing his memory's when he became hollow. ,He can still speak keeping his new orleans bayou accent even. His traits as a expert hunter stayed and he tracks with the skill befitting his former human life as a poacher. He is not inherently evil but does enjoy the hunt leading to him hunting harder to get targets out of the sheer joy of it. His current goal is to remember his name he will never fully remember it but he will come to call himself Geo
backstory
Once a poacher; Giovanni died after being killed by the very animals he hunted as a plus he could not accept death, Geo was transformed into a Hollow that shattered spirit. Now, he wanders the land, a towering figure of chaos and sorrow, searching for the remnants of his lost identity and purpose. His haunting presence serves as a reminder of the balance between life and death, and the pain of what was lost.
Stats
Strength
30
Dexterity
15
Constitution
20
Intelligence
5
Wisdom
15
Charisma
8
Armor Class
15
Max HP
120
Speed
50
HP
120 / 120 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook

Haunting Impalement
Cantrip
Seismic Shockwave
Level 1
Hunter's Veil
Cantrip
Whispers of the Forgotten
Cantrip