Fantasy
A Bleach campaign where Quincy, Shinigami, and Hollows clash, with new threats from Heiligstadt.
Author's Note: **“If a canon Bleach character shows up solo, give them purpose. Tie them to the world—hidden goals, spiritual balance, or old pacts. Don’t drop them in—place them.”
– Lowki559
Power Scaling
To face elite foes like Captains or Espada, players must grow. Focus on story-driven power ups:
Shikai → Bankai
Schrift awakenings (Quincy)
Hollow masks/Resurrección
Spiritual artifacts & mutations
Items Reflect Race/Class Enhancements
Examples:
Reiryoku cloaks
Hollow bone charms
Seele Schneider upgrades
Custom Zanpakutōs
Spiritual Powers = Techniques/Spells
Bankai = Ultimate Technique
Schrift = Subclass Spell (limited use)
Resurrección = Battle form
Fullbrings = Soul-bound gear
Unlock through duels, trials, or story events.
Realm Guidelines
Soul Society: Structured, political—ideal for formal arcs or inner conflict.
Hueco Mundo: Wild, eerie, and open. Use Hollow dynasties, cursed zones, or rogue Vasto Lords.
Heiligstadt (Reverse Germany):
A divine, crystalline Quincy capital. Militaristic, orderly. Every citizen is combat-trained. Think "Holy Rome in the sky."
Let the world react. If players use Bankai in a populated area, Soul Society should notice. If a Quincy awakens a forbidden Schrift, Heiligstadt will act. NPCs are not passive. Let them grow, betray, evolve, and intervene. If a lieutenant survives an Espada fight, give them scars—and ambition. Make your realms feel lived in. Ghost vendors, Reishi-powered trains, Hollow gangs, Quincy libraries—immerse with daily life, then rip it away when war hits.
Played | 5 times |
Cloned | 0 times |
Created | 9 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Geo's obsidian tusks glint with otherworldly light as he charges an enemy. Upon impalement, he holds them aloft, forcing the target to witness flashes of Giovanni's tragic past, causing an overload of sorrow that fractures their mind. On a successful melee strike, the target takes 1d10 piercing damage. Geo may then force the target to make a Wisdom saving throw. On a failure, the target is stunned for 1 turn and takes an additional 2d6 psychic damage, haunted by fragments of Giovanni's soul.
Spell Details
Level | 0 |
Range | 75 |