Bleach: Lowki 559 world illustration - Fantasy theme
Fantasy

Bleach: Lowki 559

L
Lowki559

A Bleach campaign where Quincy, Shinigami, and Hollows clash, with new threats from Heiligstadt.


Author's Note: **“If a canon Bleach character shows up solo, give them purpose. Tie them to the world—hidden goals, spiritual balance, or old pacts. Don’t drop them in—place them.” – Lowki559 Power Scaling To face elite foes like Captains or Espada, players must grow. Focus on story-driven power ups: Shikai → Bankai Schrift awakenings (Quincy) Hollow masks/Resurrección Spiritual artifacts & mutations Items Reflect Race/Class Enhancements Examples: Reiryoku cloaks Hollow bone charms Seele Schneider upgrades Custom Zanpakutōs Spiritual Powers = Techniques/Spells Bankai = Ultimate Technique Schrift = Subclass Spell (limited use) Resurrección = Battle form Fullbrings = Soul-bound gear Unlock through duels, trials, or story events. Realm Guidelines Soul Society: Structured, political—ideal for formal arcs or inner conflict. Hueco Mundo: Wild, eerie, and open. Use Hollow dynasties, cursed zones, or rogue Vasto Lords. Heiligstadt (Reverse Germany): A divine, crystalline Quincy capital. Militaristic, orderly. Every citizen is combat-trained. Think "Holy Rome in the sky." Let the world react. If players use Bankai in a populated area, Soul Society should notice. If a Quincy awakens a forbidden Schrift, Heiligstadt will act. NPCs are not passive. Let them grow, betray, evolve, and intervene. If a lieutenant survives an Espada fight, give them scars—and ambition. Make your realms feel lived in. Ghost vendors, Reishi-powered trains, Hollow gangs, Quincy libraries—immerse with daily life, then rip it away when war hits.
Played5 times
Cloned0 times
Created
9 days ago
Last Updated
4 days ago
VisibilityPublic
Whispers of the Forgotten
Cantrip
Whispers of the Forgotten

Description

Even when still, Geo exudes spiritual residue — faint, sorrowful echoes of the soul he once was. These whispers ripple out through the ground like distant thunder, unnoticed by most, but potent for those attuned to spiritual energy. With a mere focus of will, Geo can listen to the land or feel the lingering presence of others, allowing him to subtly interact with the world around him. Effect (Narrative or Mechanics): Once per round (no action required), Geo may: Detect the presence of souls (living or spiritual) within 60 ft, even through walls or cover. Identify if an area has seen death, trauma, or spiritual conflict recently. Leave a faint, lingering “hunt-mark” on any creature he wounds (non-magical). These marks whisper softly to him, allowing him to unerringly track the marked creature for 1 hour, even across dimensions, unless magically hidden.

Spell Details
Level0
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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