Bleach: Lowki 559 world illustration - Fantasy theme
Fantasy

Bleach: Lowki 559

L
Lowki559

A Bleach campaign where Quincy, Shinigami, and Hollows clash, with new threats from Heiligstadt.


Author's Note: **“If a canon Bleach character shows up solo, give them purpose. Tie them to the world—hidden goals, spiritual balance, or old pacts. Don’t drop them in—place them.” – Lowki559 Power Scaling To face elite foes like Captains or Espada, players must grow. Focus on story-driven power ups: Shikai → Bankai Schrift awakenings (Quincy) Hollow masks/Resurrección Spiritual artifacts & mutations Items Reflect Race/Class Enhancements Examples: Reiryoku cloaks Hollow bone charms Seele Schneider upgrades Custom Zanpakutōs Spiritual Powers = Techniques/Spells Bankai = Ultimate Technique Schrift = Subclass Spell (limited use) Resurrección = Battle form Fullbrings = Soul-bound gear Unlock through duels, trials, or story events. Realm Guidelines Soul Society: Structured, political—ideal for formal arcs or inner conflict. Hueco Mundo: Wild, eerie, and open. Use Hollow dynasties, cursed zones, or rogue Vasto Lords. Heiligstadt (Reverse Germany): A divine, crystalline Quincy capital. Militaristic, orderly. Every citizen is combat-trained. Think "Holy Rome in the sky." Let the world react. If players use Bankai in a populated area, Soul Society should notice. If a Quincy awakens a forbidden Schrift, Heiligstadt will act. NPCs are not passive. Let them grow, betray, evolve, and intervene. If a lieutenant survives an Espada fight, give them scars—and ambition. Make your realms feel lived in. Ghost vendors, Reishi-powered trains, Hollow gangs, Quincy libraries—immerse with daily life, then rip it away when war hits.
Played5 times
Cloned0 times
Created
9 days ago
Last Updated
4 days ago
VisibilityPublic
Graveglare
Level 1
Graveglare

Description

School: Enchantment / Necromancy Casting Time: 1 bonus action Duration: Instantaneous Geo locks eyes with a target, his mask splitting ever so slightly to reveal a hollowed maw behind glowing eyes filled with ancient grief. The spiritual pressure around him grows heavy as his stare pierces through the soul, overwhelming the target’s mind with the despair of countless dying moments and forgotten screams. Effect: Choose one creature you can see within range. The target must succeed on a Wisdom saving throw (DC = 8 + proficiency + Charisma modifier) or take 2d8 psychic damage. On a success, they take half damage. If the target is frightened or already affected by a condition (charmed, stunned, paralyzed, etc.), they roll their saving throw with disadvantage. This damage increases to 3d8 at level 5, 4d8 at level 11, and 5d8 at level 17.

Spell Details
Level1
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service