The Everglade world illustration - Fantasy theme
Fantasy

The Everglade

K
Killerbee

Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!


Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure! The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india. Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries. Explore the capital cities of: Serial-Sin: und Se: Chaunlon: Darkhir: Binarg: Ryalyuet: Amer: Lyari: Beleriar: Below: Hlinenil: Herius: Tesht: Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy, be reincarnated, or live in the open fields and experience a slow peaceful life!! I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :) If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting experience for all!
Played6 times
Cloned3 times
Created
15 days ago
Last Updated
2 days ago
VisibilityPublic
Rewrite Memories
Level 4
Rewrite Memories

Description

Enchantment Cast Time: 1 action Range: 30 feet Components: V, S, M (a vial of ink and a small notebook) Duration: Concentration, up to 10 minutes You reach into the mind of a creature you can see within range and subtly alter its memories. The target must make a Wisdom saving throw. On a failed save, you gain access to its memories from the past 24 hours, and for the spell's duration, you can reshape up to 10 minutes of those memories to your design. You can erase, replace, or modify details, causing the creature to remember events in a way that aligns with your intentions. You could make them believe they were somewhere else, saw something different, or had a conversation that never happened. These changes last indefinitely, but if the memory is questioned or triggered, the creature may attempt an Intelligence saving throw to recognize inconsistencies or hints of alteration.

Spell Details
Level4
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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