The Everglade world illustration - Fantasy theme
Fantasy

The Everglade

K
Killerbee

Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!


Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure! The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india. Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries. Explore the capital cities of: Serial-Sin: und Se: Chaunlon: Darkhir: Binarg: Ryalyuet: Amer: Lyari: Beleriar: Below: Hlinenil: Herius: Tesht: Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy, be reincarnated, or live in the open fields and experience a slow peaceful life!! I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :) If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting experience for all!
Played6 times
Cloned3 times
Created
15 days ago
Last Updated
2 days ago
VisibilityPublic
Programmed Illusion
IllusionLevel 6
Programmed Illusion

Description

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

Spell Details
Level6
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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