The Everglade world illustration - Fantasy theme
Fantasy

The Everglade

K
Killerbee

Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!


Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure! The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india. Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries. Explore the capital cities of: Serial-Sin: und Se: Chaunlon: Darkhir: Binarg: Ryalyuet: Amer: Lyari: Beleriar: Below: Hlinenil: Herius: Tesht: Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy, be reincarnated, or live in the open fields and experience a slow peaceful life!! I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :) If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting experience for all!
Played6 times
Cloned3 times
Created
15 days ago
Last Updated
2 days ago
VisibilityPublic
Suggestion
EnchantmentLevel 2
Suggestion

Description

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed. If you or any of your companions damage the target, the spell ends.

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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