Fantasy
Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!
Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure!
The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india.
Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries.
Explore the capital cities of:
Serial-Sin:
und Se:
Chaunlon:
Darkhir:
Binarg:
Ryalyuet:
Amer:
Lyari:
Beleriar:
Below:
Hlinenil:
Herius:
Tesht:
Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc. Adventures
can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden
backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy,
be reincarnated, or live in the open fields and experience a slow peaceful life!!
I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :)
If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting
experience for all!
Played | 6 times |
Cloned | 3 times |
Created | 15 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Shillelagh
Transmutation•Cantrip

Description
The wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Spell Details
Level | 0 |
Range | 1 |