High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 363 times |
Cloned | 47 times |
Created | 30 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Thalan'Vaar
Area
Details
Size | 0 |
Type | Wilderness |
Description
A mist-wreathed expanse of coniferous forests, glacial rivers, and mossy highlands. Subject to long winters and fleeting springs, its boreal climate breeds resilience. Thalan'Vaar is home to root-kin clans, wyrm-bound sentinels, and sentient groves, all mistrustful of outsiders. Coastal fjords feed into the Azureheart Western Ocean, where tide-sung oracles listen to the Sea of Whispers. Ruins of bark-temples hint at a pre-elfin druidic order lost to time.