Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 363 times |
Cloned | 47 times |
Created | 30 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Size | 0 |
Type | Island |
The Isle of Thaurissan is a brooding, mist-veiled landmass adrift beyond the Verdantstorm currents. Its coasts are steep and storm-battered, hiding fjord-like inlets that lead into ancient rainforest basins choked with phosphorescent vines and temple ruins. Inland, terraced highlands rise into volcanic ridges where obsidian monoliths hum with primal energy. Thaurissan is sacred to storm-spirits, and its people whisper to the dead in rites older than any known kingdom. Once a bastion of a forgotten empire, its descendants now live in scattered sky-huts and bone-pillared sanctuaries, guided by dream-seers and tide-oracles. The isle is rumored to hold one of the last Resonant Wells β deep fountains of unfiltered magic buried beneath the world's crust, accessible only through blood-oaths and celestial alignments.