Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 363 times |
Cloned | 47 times |
Created | 30 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Size | 0 |
Type | Wetland Delta |
Virelya Mire is a sprawling wetland delta carved by ancient tidal gods, where the land coils like a serpent into the sea. Dense mangrove forests, bioluminescent algae, and shifting saltmarshes dominate this flood-prone stretch of coastline. Thick, brackish waters teem with amphibious fauna and vine-choked ruins. The air hums with arcane humidityβstorms roll inland as if summoned. Isolated and largely unmapped, the Mire defies conquest, ruled instead by forgotten druidic circles, parasitic monarchies, and whispered names beneath the fen. Mists never lift entirely, concealing relics of pre-fall civilizations and portals to the Deep Realms. Biome Influence: Coastal wetland with strong brinewater influence, tropical-to-subtropical humidity, unstable terrain prone to seasonal inundation, and heavy magical interference from planar convergence zones. Cultural Identity: Locals are secretive and adaptedβskin mottled by swamp minerals, eyes adjusted to perpetual mist.