πŸ€” Journey  world illustration - High Fantasy theme
High Fantasy

πŸ€” Journey

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Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.


Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβ€”or grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3 A flagship project built to deliver a vast, original experienceβ€”never generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world. ⚠️Don’t play β€œβš” Aα΄…α΄ α΄‡Ι΄α΄›α΄œΚ€α΄‡ βš”β€β€”play this. β–’β–’β–’β–’β–’β–’β–’β–’β–„β–„β–„β–„β–„β–„β–„β–„β–’β–’β–’β–’β–’β–’β–’β–’ β–’β–’β–’β–’β–’β–„β–ˆβ–€β–€β–‘β–‘β–‘β–‘β–‘β–‘β–€β–€β–ˆβ–„β–’β–’β–’β–’β–’ β–’β–’β–’β–„β–ˆβ–€β–„β–ˆβ–ˆβ–„β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–„β–’β–’β–’ β–’β–’β–ˆβ–€β–‘β–€β–‘β–‘β–„β–€β–‘β–‘β–‘β–‘β–„β–€β–€β–€β–€β–‘β–€β–ˆβ–’β–’ β–’β–ˆβ–€β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–„β–ˆβ–„β–‘β–‘β–‘β–‘β–€β–ˆβ–’ β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–€β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–€β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–ˆβ–‘β–‘β–ˆβ–ˆβ–„β–‘β–‘β–€β–€β–€β–€β–„β–„β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–€β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–„β–„β–„β–„β–„β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–€β–’ β–’β–’β–€β–ˆβ–€β–‘β–€β–€β–€β–€β–‘β–„β–„β–„β–€β–‘β–‘β–‘β–‘β–„β–ˆβ–€β–’β–’ β–’β–’β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–‘β–‘β–‘β–‘β–‘β–„β–ˆβ–€β–’β–’β–’β–’ β–’β–’β–’β–ˆβ–„β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–„β–„β–„β–ˆβ–€β–€β–’β–’β–’β–’β–’β–’ β–’β–’β–’β–’β–€β–€β–€β–€β–€β–€β–€β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’ Big Love? πŸ³β€πŸŒˆ? 🀣
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32 days ago
Last Updated
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Grom Bloodscar
Grom Bloodscar
Level 5 Bloodscar Orc (Red Skin Orcs) Fighter -
Grom Bloodscar is a fierce orc city guard of Callendoor, dedicated to protecting the city with honor and strength, despite facing prejudice due to his heritage.
Details
RaceBloodscar Orc (Red Skin Orcs)
ClassFighter
Level5
Alignment
PronounsHe/Him
Location384, -1162
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, muscular orc with mottled red skin and prominent tusks. Grom wears the armor of the Callendoor city guard, adorned with the emblem of a shield and sword. His dark hair is tied back in a warrior's braid, and his piercing yellow eyes reflect a fierce determination. Scars from past battles mark his arms and face, telling tales of his bravery. He carries a heavy axe at his side, a symbol of his strength and combat prowess.
personality
Grom is a stoic and determined individual, often seen as gruff but deeply caring for his comrades and the people of Callendoor. He speaks with a commanding presence, and his words carry weight among his peers. Despite his intimidating appearance, he has a soft spot for children and often goes out of his way to help those in need. Grom values loyalty and honor above all else, and he is quick to defend those who are unjustly treated. He has a strong sense of justice and will not hesitate to confront those who threaten the peace of his city.
backstory
Grom Bloodscar is a proud member of the Callendoor city guard, hailing from the fierce Orcish clans of the Bloodridge Peaks. Born into a family of warriors, he was raised with a strong sense of honor and duty. After witnessing the chaos that ensued when the Veil thinned and dragons were freed, Grom dedicated his life to protecting the city and its inhabitants from the threats that lurk beyond its walls. His fierce loyalty to his comrades and his unyielding spirit make him a respected figure among the guards, though his orcish heritage often leads to prejudice from some citizens. Grom strives to prove that honor and strength can come from any race, and he fights to protect those who cannot protect themselves.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
12
Charisma
14
Armor Class
16
16
16
Max HP
45
Speed
30

HP

45 / 45 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Grom Bloodscar is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (β€œSRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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