πŸ€” Journey  world illustration - High Fantasy theme
High Fantasy

πŸ€” Journey

l
llllllllllllllllllllllllllllllll

Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.


Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβ€”or grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3 A flagship project built to deliver a vast, original experienceβ€”never generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world. ⚠️Don’t play β€œβš” Aα΄…α΄ α΄‡Ι΄α΄›α΄œΚ€α΄‡ βš”β€β€”play this. β–’β–’β–’β–’β–’β–’β–’β–’β–„β–„β–„β–„β–„β–„β–„β–„β–’β–’β–’β–’β–’β–’β–’β–’ β–’β–’β–’β–’β–’β–„β–ˆβ–€β–€β–‘β–‘β–‘β–‘β–‘β–‘β–€β–€β–ˆβ–„β–’β–’β–’β–’β–’ β–’β–’β–’β–„β–ˆβ–€β–„β–ˆβ–ˆβ–„β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–„β–’β–’β–’ β–’β–’β–ˆβ–€β–‘β–€β–‘β–‘β–„β–€β–‘β–‘β–‘β–‘β–„β–€β–€β–€β–€β–‘β–€β–ˆβ–’β–’ β–’β–ˆβ–€β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–„β–ˆβ–„β–‘β–‘β–‘β–‘β–€β–ˆβ–’ β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–€β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–€β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–ˆβ–‘β–‘β–ˆβ–ˆβ–„β–‘β–‘β–€β–€β–€β–€β–„β–„β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–’ β–’β–€β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–„β–„β–„β–„β–„β–‘β–‘β–‘β–‘β–‘β–‘β–ˆβ–€β–’ β–’β–’β–€β–ˆβ–€β–‘β–€β–€β–€β–€β–‘β–„β–„β–„β–€β–‘β–‘β–‘β–‘β–„β–ˆβ–€β–’β–’ β–’β–’β–’β–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–‘β–‘β–‘β–‘β–‘β–„β–ˆβ–€β–’β–’β–’β–’ β–’β–’β–’β–ˆβ–„β–‘β–‘β–‘β–‘β–‘β–€β–ˆβ–„β–„β–„β–ˆβ–€β–€β–’β–’β–’β–’β–’β–’ β–’β–’β–’β–’β–€β–€β–€β–€β–€β–€β–€β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’β–’ Big Love? πŸ³β€πŸŒˆ? 🀣
Played381 times
Cloned47 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Glimrot, the Cauterizing Goblin
CR 2β€’Small Humanoid
Glimrot, the Cauterizing Goblin
HP Range36 - 36 (Avg: 36)
AC14
XP450

Description

Glimrot, a sadistic goblin, roams the lower corridors of the Deeplock, using fire to torment prisoners. Once a servant in the Arcane Spire, he now revels in chaos, risking a prison breach with his reckless antics.

Details
SizeSmall
TypeHumanoid
CR2
XP450
LanguagesCommon, Goblin
Defenses
Armor Class14
HP Range36 - 36 (Avg: 36)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Alarm Flame

Glimrot hurls a small fireball up to 30 ft, dealing 7 (2d6) fire damage on impact (DC 13 Dexterity save for half). The flame emits a loud crack, alerting nearby enemies within 60 ft.

Chaotic Blaze (Recharge 5-6)

Glimrot smashes an oil vial in a 10-ft radius around himself. Creatures in the area must make a DC 13 Dexterity save, taking 10 (3d6) fire damage on a failure, or half on a success. On a failed save, they also take 3 (1d6) fire damage at the start of their next turn.

Incandescent Torch

Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) fire damage, and the target takes 3 (1d6) fire damage at the start of its next two turns unless it uses an action to extinguish the flames.

This work includes material taken from the System Reference Document 5.1 (β€œSRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
Β© 2025 Friends & Fables
Privacy PolicyTerms of Service