Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Glimrot, a sadistic goblin, roams the lower corridors of the Deeplock, using fire to torment prisoners. Once a servant in the Arcane Spire, he now revels in chaos, risking a prison breach with his reckless antics.
Size | Small |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Goblin |
Armor Class | 14 |
HP Range | 36 - 36 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Alarm Flame
Glimrot hurls a small fireball up to 30 ft, dealing 7 (2d6) fire damage on impact (DC 13 Dexterity save for half). The flame emits a loud crack, alerting nearby enemies within 60 ft.
Chaotic Blaze (Recharge 5-6)
Glimrot smashes an oil vial in a 10-ft radius around himself. Creatures in the area must make a DC 13 Dexterity save, taking 10 (3d6) fire damage on a failure, or half on a success. On a failed save, they also take 3 (1d6) fire damage at the start of their next turn.
Incandescent Torch
Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) fire damage, and the target takes 3 (1d6) fire damage at the start of its next two turns unless it uses an action to extinguish the flames.