Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Once a forge slave in Sunspire Keep, Ashcrucible escaped to the Deeplock, where he now hides in a workshop filled with volatile concoctions. He uses prisoners as unwilling test subjects for his chaotic experiments, creating explosive devices that threaten the stability of the prison's wards.
Size | Small |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Draconic, Common |
Armor Class | 13 |
HP Range | 28 - 28 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Evasion Smoke (Recharge 5-6)
Ashcrucible throws a smoke bomb, creating a 10-ft radius cloud for 1 minute. He becomes untargetable by attacks while in the cloud but can still be heard.
Thunder Potion
Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target. Hit: 7 (2d6) thunder damage, and the target must succeed on a DC 13 Constitution save or be stunned until the end of its next turn.
Unstable Grenade
Ranged Weapon Attack: +4 to hit, range 20/60 ft, 10-ft radius. Roll a d6: 1-2, the grenade fizzles; 3-6, creatures in the area take 10 (3d6) fire damage (DC 13 Dexterity save for half).