High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range27 - 27 (Avg: 27)
AC14
XP200
Description
A mischievous goblin mounted on a stout pig, the Goblin Pig Rider is a cunning foe that uses its mount to charge into battle, causing chaos among its enemies. They are known for their raiding parties, often attacking travelers and small settlements.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 14 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charge
The Goblin Pig Rider can use its pig to charge at an enemy, making a melee attack with advantage if it moves at least 20 feet straight toward the target.
Cunning Action
The goblin can take a bonus action to Dash, Disengage, or Hide.
Javelin Throw
The goblin can throw a javelin at a target within 30 feet, dealing 1d6+2 piercing damage.
Sneak Attack
The Masked Goblin Bandit deals an extra 2d6 damage when it hits a target that is surprised or if it has advantage on the attack.