High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
ββββββββββββββββββββββββ
Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range20 - 20 (Avg: 20)
AC12
XP200
Description
A cunning goblin adept in the arcane arts, the Goblin Mage uses its wits and spells to outsmart foes rather than confront them directly. Though physically weak, its magical prowess and clever tactics make it a formidable opponent in the right circumstances.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 12 |
HP Range | 20 - 20 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Trickery
Once per turn, the Goblin Mage can use its bonus action to create a minor illusion or cast a cantrip, allowing it to distract or confuse its enemies.
Spellcasting
The Goblin Mage can cast spells from its spell list, using Intelligence as its spellcasting ability. It has a limited selection of spells, focusing on illusion and enchantment.