High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range20 - 30 (Avg: 25)
AC14
XP200
Description
A cunning and agile goblin skilled in stealth and deception, the Goblin Rogue uses its speed to outmaneuver foes and strike from the shadows. With a penchant for thievery, it often targets unsuspecting travelers and adventurers.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 14 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cunning Action
The Goblin Rogue can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Dual Dagger Attack
The Goblin Rogue makes two dagger attacks against a target within 5 feet.