High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
This malevolent tome drifts through the air, whispering dark secrets and forbidden knowledge to those who dare to listen. It is said to be the remnants of a powerful wizard's soul, trapped within its pages, seeking revenge on the living.
Details
Size | Small |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Spellcasting
The book can cast spells such as 'Magic Missile', 'Fear', and 'Detect Magic' at will, using its Intelligence as the spellcasting ability.
Whisper of Madness
The book targets one creature within 30 feet, forcing it to make a Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns.