High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
The Murloc Mage is a cunning aquatic spellcaster, adept at manipulating water and nature magic. With a mischievous demeanor, they often use their spells to confuse and control their enemies.
Details
Size | Small |
Type | Fey |
CR | 3 |
XP | 700 |
Languages | Aquan, Common |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Illusory Mirage
The Murloc Mage creates an illusory duplicate of itself, granting it advantage on the next attack roll and causing confusion among enemies.
Tidal Wave
The Murloc Mage conjures a wave of water in a 30-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw, taking 3d10 bludgeoning damage on a failed save, or half as much on a successful one.
Water Bolt
The Murloc Mage hurls a bolt of water at a target within 60 feet, dealing 2d8 cold damage on a hit.