High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range15 - 15 (Avg: 15)
AC12
XP450
Description
A spectral entity that haunts the living, often appearing in places of tragedy or loss. It seeks to communicate its unfinished business or to warn the living of impending danger.
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | Common, understands all languages it knew in life |
Defenses
Armor Class | 12 |
HP Range | 15 - 15 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ethereal Touch
The ghost reaches out to touch a creature within 5 feet. The target must succeed on a DC 12 Constitution saving throw or take 10 (3d6) necrotic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Terrifying Visage
The ghost manifests a horrifying visage. Each creature within 30 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.