High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
The Arcane Merchant is a cunning and shrewd entity that embodies the essence of trade and magic. It uses its vast knowledge of spells and artifacts to manipulate deals and contracts, often leading adventurers into unexpected situations.
Details
Size | Medium |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | Common, Elvish, Draconic, Infernal |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Arcane Bargain
The Arcane Merchant offers a deal to a creature within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be compelled to accept the deal, which may have unforeseen consequences.
Spellcasting
The Arcane Merchant can cast spells as a 10th-level spellcaster. It has access to spells such as 'Charm Person', 'Invisibility', and 'Mordenkainen's Sword'.