High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC16
XP2300
Description
Drakeguard Beasts are the fierce guardians of the Drakeskin Citadel, combining the ferocity of a drake with the loyalty of a hound. They are known for their territorial nature and will defend their home against any intruders with relentless aggression.
Details
Size | Large |
Type | Beast |
CR | 6 |
XP | 2300 |
Languages | understands Draconic but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Draconic Breath
The Drakeguard Beast exhales a 30-foot cone of fire or acid, dealing 6d10 damage (Dexterity saving throw for half damage).
Hunter's Pursuit
The Drakeguard Beast can track a target within 1 mile, moving at double its speed to close the gap, ignoring difficult terrain.
Wings of Fury
The creature flaps its wings to create a powerful gust of wind in a 15-foot cone, forcing creatures to make a Strength saving throw or be knocked prone and pushed 10 feet away.