High Fantasy
Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Author's Note: Play whatever games bring you joy! I really hope you enjoy RPGsβor grow to love them as much as I do. Thanks so much for all the hearts! It means a lot to see that you appreciate the effort I put into this. <3
A flagship project built to deliver a vast, original experienceβnever generic, never repetitive. Every element is crafted for depth, creativity, and replayability, ensuring that every session feels fresh and every story is uniquely yours. Designed for those who seek limitless adventure and meaningful choices in a living, ever-evolving world.
β οΈDonβt play ββ Aα΄
α΄ α΄Ι΄α΄α΄Κα΄ βββplay this.
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Big Love? π³βπ? π€£
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range15 - 15 (Avg: 15)
AC12
XP25
Description
The Swamp Spider is a small, timid creature that lurks in the murky waters and dense foliage of swamps. Though weak in combat, it uses its webbing to ensnare unsuspecting prey and escape from larger threats.
Details
Size | Small |
Type | Beast |
CR | 0.1 |
XP | 25 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 15 - 15 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Escape
When threatened, the Swamp Spider can use its action to dash and attempt to escape into the foliage, gaining advantage on Dexterity saving throws against attacks.
Web Shot
The Swamp Spider can shoot a strand of web at a target within 30 feet. The target must succeed on a DC 12 Dexterity saving throw or be restrained until it breaks free.