Year 1347 of the Sapphire Cycle, under the Celestial Concordance calendar. In a high fantasy medieval world shaped by living magic and ancient wars, colossal city-states clash with wild, monster-haunted frontiers. Arcane storms reshape continents, lost relics and forbidden dungeons tempt heroes and villains. Over 500 unique races and 500+ classes thrive in a land of shifting alliances, legendary beasts, and secrets awaiting discovery by those bold enough to seize destiny. No 5e defaults.
Played | 381 times |
Cloned | 47 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Coordinates | (-8500, -951) |
The Spiketop Hall (Chieftainβs Hut) A crooked longhouse built from snapped tree trunks, scavenged metal sheets, and old wagon parts. Massive bone spikes stick out from the roof βfor intimidation,β and a dozen rat skulls dangle from twine, rattling in the wind. Inside, Chief Grolsnipβs βthroneβ is an upside-down barrel padded with squirrel pelts and moss. Goblins gather here for disputes, games of βstab-the-spoon,β and loud policy debates that usually end in wrestling matches or thrown pies. Characters may petition the chief, join a council brawl, or be sent on chaotic missions like collecting βsky-shiny soup rocksβ (meteor shards).
The hall is a chaotic blend of nature and scavenged materials, with a crooked silhouette and a roof adorned with menacing bone spikes. The interior is cluttered with makeshift furniture and the sounds of goblin revelry echo throughout.