Tamriel: Origins world illustration - Fantasy theme
Fantasy

Tamriel: Origins

G
Gangnamstein22

Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.


Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires. In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century. This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely. Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played7 times
Cloned0 times
Created
10 days ago
Last Updated
5 days ago
VisibilityPublic
Magister Aerinwe
Magister Aerinwe
Level 8 Ayleid Mage -
Aerinwe is a statuesque Ayleid mage, chief attuner of the Great Stone, with a passion for crystal lore and a secret fascination for Dwemer tone-lore.
Details
RaceAyleid
ClassMage
Level8
Alignment
PronounsShe/Her
Location-5895, -1419
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A statuesque Ayleid draped in a sleeveless robe of deep cobalt trimmed with thin gold braid. Her alabaster skin gleams with faint azure reflections from Welkynd light; silver runes tattooed along her arms glow when she channels magicka. Hair the color of pale wheat is bound in a high loop secured by a crystal torque. At her hip hangs a multi-pronged tuning rod of meteoric glass; belt pouches jingle with shards, chisels, and folded diagrams.
personality
Analytical yet empathetic: values empirical proof but soft-hearted toward laborers, slipping salve to burned apprentices. Rivalry with Curator Silmion over relic funding; she views his dogma as wasteful. Respects Calithiel’s star charts, teases Merion for sloppy script. Secretly fascinated by Dwemer tone-lore and would barter favors for any schematics.
backstory
Born to lesser nobility, Aerinwe rejected court life for crystal lore. Apprenticed to vanished scholars of Abagarlas, she fled when their necromancy darkened. Meridia’s worshipers offered sanctuary if she would tune the city’s Great Stone. Now chief attuner, she refines Welkynd facets to power defenses and beacon lights. Hook: she suspects an ancient resonance flaw—heroes could help probe hidden catacombs for replacement crystals before a catastrophic surge.
Stats
Strength
8
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
12
Charisma
11
Armor Class
13
Max HP
44
Speed
30

HP

44 / 44 HP

XP

34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service