Fantasy
Wage war, forge empires, and uncover the secrets of the Elves who first shaped Tamriel’s fate.
Author's Note: Welcome to Tamriel: Origins, a deep-time Elder Scrolls campaign set long before the Empire, before the Septims, and even before written history. This world is rooted in the Middle to Late Merethic Era, a time of mythic wars, divine architecture, and rising Elven empires.
In this setting, the Ayleids, Chimer, Dwemer, Falmer, Maormer, and more vie for power across a still-young Tamriel. Great Towers are constructed to shape reality. Daedric cults walk openly among mortal races. And the borders between gods and kings blur with every passing century.
This campaign is built on strictly canonical Elder Scrolls lore, reconstructed from in-game texts like Before the Ages of Man, The Annotated Anuad, and The Monomyth. Some areas from later eras have been rewritten to reflect their ancient origins—or replaced entirely.
Explore vast wildernesses, witness the founding of civilizations, and decide which myths survive into legend.
Played | 7 times |
Cloned | 0 times |
Created | 10 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Ray of Frost
Evocation•Cantrip

Description
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
Spell Details
Level | 0 |
Range | 60 |