One Piece world illustration - Fantasy theme
Fantasy

One Piece

L
Lowki559

Have fun i put a lot of work into it-Lowki559


Author's Note: If a notable canon character appears without others from the same series or arc, simply reference them in the area with as much detail as possible—context is key. Richer descriptions make encounters more immersive. If you want to face the strongest, you'll need to be strong. The best way to enhance your stats is by incorporating weapon and item bonuses, which can also be used to reflect racial enhancements. I'll leave the specific numbers to your discretion, but feel free to scale them based on the narrative or encounter difficulty. Treat Devil Fruit abilities and racial traits as spells, especially when they grant unique or high-impact effects. Similarly, if your Haki evolves or carries special characteristics, consider modeling it as a higher-level spell or technique—use the Yonkō as a baseline for high-tier examples. Since there's relatively little canon information on the West Blue and North Blue, those regions are perfect for fleshing out AU content and original setups. Expand creatively—lost islands, rogue marine factions, ancient civilizations—whatever fits your world. Additionally, there are a few non-canon characters from my crew scattered across the world, based on my personal campaign playthrough. Feel free to include them organically within regions or arcs. Above all—have fun with it. Flex your creativity and build something that feels alive, dangerous, and unforgettable.
Played60 times
Cloned13 times
Created
56 days ago
Last Updated
13 days ago
VisibilityPublic
Dr. Nocky
CR 1Medium Humanoid
Dr. Nocky
HP Range22 - 22 (Avg: 22)
AC13
XP200

Description

Dr. Nocky is a treacherous doctor, secretly in the employ of Captain Kuro. He uses his medical expertise to inflict harm rather than heal, and his knowledge of poisons makes him a dangerous foe.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class13
HP Range22 - 22 (Avg: 22)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Scalpel

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) poison damage.

Sleeping Gas

Dr. Nocky throws a vial of sleeping gas at a point within 30 feet. Each creature within 10 feet of that point must succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, a creature is also incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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