
Fantasy
A realm with 4 major nations that battle it out with proxy wars while remaining diplomatic. (WIP)
Author's Note: Welcome to teraxan a rather large continent rich in natural resources and magic. Long ago 4 tribes bloomed into nations through history have soaked the land in blood. The days of open war are behind and minor nations foot the cost of life. How will you orchestrate this symphony of suffering?
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Sunbeam
Evocation•Level 6

Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Spell Details
Level | 6 |
Range | N/A |