Slythnar  world illustration - Fantasy theme
Fantasy

Slythnar

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KaiKenbionicle

A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!


Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including: Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms. Lumar: The radiant goddess of light, often seen as a celestial dragon. Slythnar: The god of life and creation, now the continent itself. And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature). A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played1 times
Cloned1 times
Created
60 days ago
Last Updated
48 days ago
VisibilityPublic
Night Hag
CR 5Medium Fiend
Night Hag
HP Range60 - 165 (Avg: 113)
AC17
XP1800
Details
SizeMedium
TypeFiend
CR5
XP1800
LanguagesAbyssal, Common, Infernal, Primordial
Defenses
Armor Class17
HP Range60 - 165 (Avg: 113)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage ImmunitiesNone
Condition Immunities
Actions

Change Shape

The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Claws (Hag Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Etherealness

The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

Nightmare Haunting

While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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