Slythnar  world illustration - Fantasy theme
Fantasy

Slythnar

K
KaiKenbionicle

A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!


Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including: Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms. Lumar: The radiant goddess of light, often seen as a celestial dragon. Slythnar: The god of life and creation, now the continent itself. And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature). A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played1 times
Cloned1 times
Created
60 days ago
Last Updated
48 days ago
VisibilityPublic
Corrupted Brass Dragon
CR 15Large Dragon
Corrupted Brass Dragon
HP Range200 - 300 (Avg: 250)
AC18
XP13000

Description

Once a noble guardian of the desert, this Brass Dragon has been twisted by the energies of a veil tear, driving it to madness. It now roams the sands, spreading chaos and destruction, its once warm breath now a searing flame of despair.

Details
SizeLarge
TypeDragon
CR15
XP13000
LanguagesDraconic, Common
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Corrupted Breath

The dragon exhales a 60-foot cone of corrupted flame. Each creature in that area must make a DC 20 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

Madness Inducement

The dragon targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be affected by the confusion spell for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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