Slythnar  world illustration - Fantasy theme
Fantasy

Slythnar

K
KaiKenbionicle

A fantasy world on the brink of destruction from Veil Tears. Uncover the mystery of Slythnar!


Author's Note: Slythnar is a fantasy world shaped by the slumbering body of a god. Long ago, the god Slythnar, in an act of profound sacrifice, transformed into the very landmass that now bears his name. His eternal slumber sustains the continent, its mountains, and valleys a living testament to his sacrifice.Divine Lineage: The world is influenced by a pantheon of gods, including: Chronomar: The aloof god of time, who created the planet Obsidian and the nine realms. Lumar: The radiant goddess of light, often seen as a celestial dragon. Slythnar: The god of life and creation, now the continent itself. And a host of other gods, each with their own domain and influence: Arrowmar (strength and war), Meridar (water and oceans), Serenar (love, lust, and beauty), Thundmar (thunder, lightning, and storms), Abyssar (the underworld), Magoastar (knowledge, wisdom, and magic), DwarvoGar (dwarves), and GaiaStar (nature). A World of Realms: Slythnar is composed of diverse realms, each with its own unique environments, cultures, and challenges. These realms are tied to the overarching cosmology of the nine realms.
Played1 times
Cloned1 times
Created
8 days ago
Last Updated
7 days ago
VisibilityPublic
Call Lightning
ConjurationLevel 3
Call Lightning

Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Spell Details
Level3
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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