
Fantasy
A Medieval world with dungeons that access other realms like the chaos dimension and the aether
Played | 13 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range60 - 80 (Avg: 70)
AC16
XP2000
Description
Phantoms are game keepers. They are extremely strong, but only fight if you lose the game chosen. Phantoms are completely immune to psychic manipulation and will get angry if you dont play a game
Details
Size | Medium |
Type | Undead |
CR | 13 |
XP | 2000 |
Languages | Common |
Defenses
Armor Class | 16 |
HP Range | 60 - 80 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Frost breath
Breathe frost on all enemies, reducing dexterity by 3 for 3 turns
Game master
Cast a psychic illusion on all enemies, making them fight imaginary undead monsters
Morningstar
Attack with morningstar, dealing large amounts bludgeoning damage to target
You lose
If illusions are not beaten in 2 turns cast paralyzed on all enemies for 1 turn
You win... for now
If enemies beat undead illusions, flee.