
Arthurian Legend
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP1800
Description
The Wyrm is a serpent-like creature resembling a small dragon, known for its cunning and stealth. It lurks in the shadows, striking fear into the hearts of those who dare to venture into its territory.
Details
Size | Medium |
Type | Dragon |
CR | 5 |
XP | 1800 |
Languages | Draconic |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) poison damage.
Stealthy Strike
The Wyrm can use its action to hide and then make a bite attack as a bonus action. If it hits, the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Tail Swipe
The Wyrm makes a tail attack against all creatures within 10 feet. Each creature must succeed on a DC 15 Dexterity saving throw or take 15 (2d10 + 4) bludgeoning damage and be knocked prone.