
Arthurian Legend
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
The Sea Serpent is a cunning aquatic predator known for its ability to capsize ships and terrorize sailors. These serpents are often found lurking in coastal waters, rivers, and lakes, where they ambush unsuspecting vessels.
Details
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Aquan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
The serpent makes a bite attack against a target within 10 feet, dealing 2d10 + 6 piercing damage.
Capsize
The serpent attempts to capsize a ship within 30 feet. The ship must succeed on a DC 18 Strength saving throw or be knocked prone and take 4d10 bludgeoning damage.
Tail Swipe
The serpent sweeps its tail in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.