
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
A cunning and malevolent creature, the Swamp Hag dwells in the murky depths of the marshlands, using her knowledge of herbs and dark magic to ensnare the unwary. She delights in foretelling doom and punishing those who disrespect her, often using her tricks to manipulate others for her own gain.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Doomsayer's Curse
The Swamp Hag targets one creature she can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be cursed, suffering disadvantage on all attack rolls and ability checks for 1 minute.
Herbalist's Brew
The Swamp Hag brews a potion from her gathered herbs, allowing her to heal herself for 2d8 + 4 hit points or grant an ally within 30 feet the same amount.
Trickster's Grasp
The Swamp Hag can create an illusion of a treasure or a helpful creature within 60 feet. Creatures that approach must succeed on a DC 15 Intelligence saving throw or be charmed for 1 minute, believing the illusion is real.