
Arthurian Legend
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Once a disciplined monk, the Mad Hermit has succumbed to the wilds, becoming a dangerous fanatic. Driven by delusions and a twisted sense of enlightenment, they attack those who intrude upon their territory.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Celestial |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fanatical Rant
The Mad Hermit unleashes a tirade of madness, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Frantic Strike
The Mad Hermit makes a melee weapon attack with a staff, dealing 1d8 + 4 bludgeoning damage.