
Arthurian Legend
A king’s moral decay blights his realm, drying rivers and withering crops. A barren land reflects a ruler’s failings, only restored by trials in the Otherworld. The bond between a king’s virtue & his kingdom’s health, a theme of rulers & their lands. The physical world mirrors the moral state of ruler, growing barren as king suffers or sins. The decay represents a curse, a call for atonement. Recovery by strength & spiritual insight. The path to redemption requires a journey into the unknown.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Selkies are enigmatic merfolk known for their ability to transform from seals into humans. They are often seen as both alluring and treacherous, luring sailors to their doom with their enchanting songs.
Details
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Luring Song
The Selkie sings a haunting melody that can charm creatures within 60 feet. Affected creatures must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute.
Seal Form
As a bonus action, the Selkie can transform into a seal, gaining swimming speed and the ability to breathe underwater. This transformation lasts until the Selkie chooses to revert.