
Fantasy
Astralis is a world of deep magical connection where all kinds of magical creatures, legends and entities live under the righteous power of the Astral space, where all magic appears to begin.
Author's Note: In Astralis the most important detail to know about is Astral Magic, a forgotten yet ultrapowerful way of magic that affects all things, only rivalized by void magic, its counterpart that can affect everything too.
In this world of fantasy where eight major races live in constant struggle for power, the astral tome, the most ancient and powerfuk artifact has started its new story, a story that talks about you, making everyone's eyes stumble upon you.
Played | 1 times |
Cloned | 0 times |
Created | 6 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Mass Cure Wounds
Conjuration•Level 5

Description
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Spell Details
Level | 5 |
Range | 60 |