Arash 'Mahar world illustration - Fantasy theme
Fantasy

Arash 'Mahar

E
Exaulted101

A desert city of golden spires where your every wish can come true. For a Price! It is the birthplace of every Genie, and is ruled buy a Council of the seven most powerful Genies in exsistance. The City is divided into castes where the lords are more powerful than their servants, and so on...

Played7 times
Cloned0 times
Created
55 days ago
Last Updated
46 days ago
VisibilityPublic
Zephyr
Zephyr
Level 15 Genie Sorcerer -
A Wind Genie Patriarch with a calm demeanor, wise counsel, and mastery over the skies, serving as a mediator among the Genies of Arash 'Mahar.
Details
RaceGenie
ClassSorcerer
Level15
Alignment
PronounsHe/Him
Location507, 395
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold0
Silver0
Bronze0
appearance
A tall, ethereal figure with flowing robes that seem to be made of clouds and air. His skin shimmers like the sky, and his hair flows like a gentle breeze. He has piercing blue eyes that seem to hold the wisdom of the ages, and his presence is both calming and commanding.
personality
Zarif is wise, diplomatic, and calm, often acting as a mediator among the Genies. He values harmony and balance but can be stern when his authority is challenged. He has a deep love for the winds and the freedom they represent, often reflecting this in his decisions.
backstory
Zephyr is a powerful Wind Genie who has lived for centuries, serving as the Patriarch of the Golden Spire (Wind). He was born from the swirling storms of the desert and has always been a guardian of the skies. His wisdom and mastery over the winds have made him a respected figure among the Genies and the citizens of Arash 'Mahar. Zarif believes in the balance of power and often mediates disputes among the other Genies. He is known for his calm demeanor and strategic mind, always seeking to maintain harmony in the city. However, he is not above using his powers to enforce his will when necessary, especially when it comes to protecting his domain.
Stats
Strength
14
Dexterity
20
Constitution
15
17
+2
Intelligence
10
19
19
Wisdom
13
Charisma
20
Armor Class
18
20
+2
Max HP
64
Speed
30
50
+20

HP

64 / 64 HP

XP

165,00014,000 XP194,999
Level 15
Equipped Items
Spellbook
Minor Wish

Minor Wish

Level 6
Blades of Zephyr

Blades of Zephyr

Level 3
Windblade

Windblade

Cantrip
Explosive De-Compression

Explosive De-Compression

Level 8
Minor Illusion

Minor Illusion

Cantrip
Dancing Lights

Dancing Lights

Cantrip
Sunburst

Sunburst

Level 8
Prismatic Spray

Prismatic Spray

Level 7
Fog Cloud

Fog Cloud

Level 1
Gust of Wind

Gust of Wind

Level 2
Message

Message

Cantrip
Sleet Storm

Sleet Storm

Level 3
Fly

Fly

Level 3
Shield

Shield

Level 1
Shatter

Shatter

Level 2
Sunbeam

Sunbeam

Level 6
Thunderwave

Thunderwave

Level 1
Cloudkill

Cloudkill

Level 5
Mage Hand

Mage Hand

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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