Time Travel
The players are Stranded in a forest trying to get back home. The weapons and armor start off as primitive and upgrade thru time periods as the story goes on. At random times a magical merchent will apper to sell the weapons, items, and armor for the time period the players are currently in.
Played | 6 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 15 days ago |
Visibility | Public |

HP Range36 - 117 (Avg: 77)
AC14
XP700
Details
Size | Large |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Abyssal |
Defenses
Armor Class | 14 |
HP Range | 36 - 117 (Avg: 77) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.