
A fantasy driven world where things are not as bright and happy as they seem. With triving cities with dark allies, and forrests breaming with creatures, What adventures will you find?
Played | 4 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Size | Large |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Armor Class | 14 |
HP Range | 8 - 44 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).