
High Fantasy
A fantasy driven world where things are not as bright and happy as they seem. With triving cities with dark allies, and forrests breaming with creatures, What adventures will you find?
Played | 4 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
Size | Large |
Type | Celestial |
CR | 5 |
XP | 1800 |
Languages | Celestial, Elvish, Sylvan, telepathy 60 ft. |
Defenses
Armor Class | 12 |
HP Range | 27 - 108 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , , |
Actions
Healing Touch
The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.
Multiattack
The unicorn makes two attacks: one with its hooves and one with its horn.
Teleport
The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.