
Fantasy
In the heart of the vast continent of Mahayala, whispers spread like wildfire across the land. Word of an ancient artifact, left behind by the Dragon God himself, ignites both wonder and fear. The relic, shrouded in myth and time, is said to possess unimaginable power. From scorching deserts to icy peaks and emerald forests, every corner of the realm buzzes with tales of the god’s legacy. Now, all of Mahayala’s races stir at the news.
Author's Note: Let's enter the Mahalaya Continent
Played | 3 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Wereboar, Hybrid Form
CR 4•Medium Humanoid

HP Range36 - 120 (Avg: 78)
AC11
XP1100
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 36 - 120 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Tusks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.